You can't have a groundhog party without a groundhog trophy.
I modelled this in Blender based on the techniques of this tutorial.
The one thing I learned was to not subdivide only parts of the mesh. It results in areas with faces with more than four vertices which then cannot be automatically subdivided, so next time I would always subdivide the whole mesh rather than in-parts.
Hello and welcome to the Year of Invention Blog. It's my intention to use this blog as a simple place to document projects, what I learn, what tools and processes I used, and what I'd do differently next time. Once started, I hope the blog continues to document my creative projects reasonably indefinitely, using very loose definitions of "invention" and "year."
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